﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Core;
using Core.LockStep;
using UnityEngine;

public class TransformData : ReferenceData<Transform>
{
    public override void OnRecycle()
    {
        GameObject.Destroy(Data.gameObject);
    }
}
